

- #CANT USE GOOGLE EARTH ON CHROME FOR MAC WEBGL HOW TO#
- #CANT USE GOOGLE EARTH ON CHROME FOR MAC WEBGL CODE#
#CANT USE GOOGLE EARTH ON CHROME FOR MAC WEBGL CODE#
UPDATE: Starting with Cesium 1.6, setting the heading, pitch, and roll in the above code can be simplified to:įor( var i = 0, n = billboards. Once again I have to thank Dan Bagnell, without his help I would still be driving a vehicle either looking up at the stars or looking everywhere but the vehicle. camera.tilt = (Math.PI/2)-cameraTilt // this clamped the value var angle = (( Math.PI/ 2)-cameraTilt) - camera.tilt Ĭamera.look(camera.right, angle) // this is a workaround for the camera.tilt = X Var yDir = (bodyModel.modelMatrix, _X, new Cesium.Cartesian3()) Ĭ(camera.inverseTransform, yDir, yDir) Ĭ(yDir, yDir) // yDir's magnitude might not be exactly 1 after the rotationĬtTransform() Var position = (lng, lat, cameraAlt, ellipsoid) He also showed me that you can access each node of the model by its name and change its matrix, this allows you to change the node's position, orientation and even its scale: This worked pretty well in GE, but then trying to accomplish the same in Cesium proved to be difficult (you can check the forum post to see a lot of code snippets of the mess I was in).īut then Dan Bagnell came to the rescue, and pointed me to having my model as a hierarchy of meshes, which takes care of positioning the components correctly and you only have to worry about the orientation. So let's say you have the main body and other bodies attached to it, I was doing some fancy quaternion construction given the Euler angles of the main body, multiplying that with the quarternions for each axis of the components, finding the resulting Euler angles and setting their position and orientation. But if you have multiple 3D models, where some are positioned with another as a reference but with custom behaviors, for example the flaps of a plane, this requires some math to get things in the right place, which isn't as straightforward in either GE or Cesium. In GE, loading a 3D model is pretty straightforward and the same applies to Cesium. This proved to be a big challenge that I faced during this migration.
#CANT USE GOOGLE EARTH ON CHROME FOR MAC WEBGL HOW TO#
So let's go over each of those parts, and hopefully these tips/solutions can help people coming from the GE world get a better feel of how to do it in Cesium.

Finally youbeQ is plugin free, is faster and the overall user experience improved. youbeQ is running stable using Cesium since the beginning of this month (October 2014). Their team was really fast in answering questions on the forum, which allowed me to reach a working version in a couple of weeks. Thanks to Sandcastle and the huge help of different members from the Cesium team, I was able to find solutions to almost every part.

